CIU330 Journal week eleven
- Jeleesa
- Sep 3, 2020
- 2 min read
Something that went wrong at the start of the week was the animations, the cow animation frames hadn't been added to the animator timeline therefore some of the animations were missing. Another thing that was wrong was some of the frames weren't sized properly, this was an easy fix as I only had to go and find the animation frames and make sure each walk cycle was the same size through out.
This final week I worked on finalising the nature animations such as the trees and flowers.
Animating the flowers became easy but the trees where a little more difficult and more time consuming as 3 colours needed to be animated. I also added an extra detail of some leafs falling down. I think adding falling leaves makes the game look even more polished and makes the swaying motion tie in.
Something that bugged me a fair bit was the quality of the lines on the trees and leaves compared to the rest of the game's environment so I decided to re draw and colour it in photoshop.

Something that I thought would save time was to only re do 1 tree as in the first trimester of this project we talked about it being autumn, I thought it would be best to have half green and yellow trees around the place
While adding things into the game, I did end up finding a problem due to me deleting a file we didn't need, by deleting this it caused the ground Tilemap to turn pink. I did try to find sources online to fix this issue but I didn't have any luck so i asked the team for some help and I eventually figured it out.

Other things I completed was the sun and moon cycle to fit into the window of the tea scene- a cool thing I figured out with animating those was that i could reverse the frames to make it rise as well.
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